/*
* Copyright (C) 2012-2013, <Aeihu.z, aeihu.z@gmail.com>.
*
* Game Scenario Maker is a free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* Version 2(GPLv2) as published by the Free Software Foundation.
*/

//#ifndef _CUNIT_H_
//    #define _CUNIT_H_
//
//#include <SDL.h>
//#include <string>
//#include "CSurface.h"
//#include "CCommon.h"
//
//using namespace std;
//
//enum {
//    UNIT_NORMAL,
//    UNIT_INJURED,
//    UNIT_MOVE,
//    UNIT_HIT
//};
//
//class CUnit
//{    
//    private:      
//        SDL_Surface*                    Surf_Unit;
//        SDL_Surface*                    Surf_Tilesets;
//
//        //string                            Anime_Attack;
//        string                            Anime_Normal;
//        string                            Anime_Injured;
//        string                            Anime_Hit;
//        string                            Anime_Move;
//
//        char                            State;
//    protected:
//    public:
//        CUnit();
//
//        void Action();
//        bool OnLoad(const char* FileName);
//        void OnLoop();
//
//        void OnCleanup();
//};
//#endif